After hearing both sides of the argument, you’ll be given a chance to comment: either pick the [Lawful Evil] action to recommend following the advice of a supposed elder no matter how stupid it is, recommend they just flip a coin to decide [Chaotic Neutral] or urge them to apply some common sense, even if it means rebelling against authority [Chaotic Good]. Your first stop in this quest is the Swamp Witch’s Hut, where you’ll need to ask the Old Beldame about the missing kid. Fight off the hostile Lizardfolk (4x Lizardfolk Sentinels and 6x Lizardfolk Patrolmen) - which have decent Hit Points, Attack and damage output, but terrible Armor Class - then talk to Rashor afterwards. End the conversation with either a [Lawful Evil] or [Neutral Good] response to flavor your relationship with the Longtails and earn some experience. Kingdom Quests. Find the missing child; Save the child from Lizardfolk's Village; Talk to the boy's mother at capital . Most of the locals believe the old woman to be a witch. Should you emerge victorious from a conflict with the lizardfolk you’ll be able to loot the fallen king for Bound Thunder (a Shock Trident +1 that deals +1d6 electrical damage and can be used to cast a 10d6 Lightning Bolt once per day), a suit of Hide +1 an Amulet of Natural Armor +1 and King Vesket’s Key. Sure enough, near where the Murque River empties into Lake Candlemere you should find the “Lizardfolk Village” map marker, which to be fair was on your map for quite a while. Now, if you're using the scroll, you actually need to equip it during dialogue with the boy for the prompt to use it to be one of the choices. Fight off the hostile Lizardfolk, then talk to Rashor afterwards (perhaps helping Rashor out with a [Neutral Good] moral choice to get some experience) to learn that there are two types of lizardfolk, the “Longtail” tribe and the “Thickskin” tribe. The problem is, there's a quest for our alchemist in the kingdom, where he told us to ask the old witch about some potion or whatever. If you have the Glitterdust spell prepared you’ll get the dialogue option [Make the spirit visible and attack] “I don’t negotiate with monsters!”. This is a scripted random encounter you can encounter after you begin the quest: Lost Child, while traveling around the banks of Lake Candlemere and the Murque River. By now, however, his Armor Class is barely a hindrance to your best of warriors, and he’ll struggle to hit your tanks. Dorsy was once an inhabitant of the village located in the Swamp Witch's Hut. The swamp witch's hut is to the northwest of the well, you can throw a rock at the window or simply open the door. When you talk to her, she’ll seem genuinely surprised that the witch didn’t abduct the boy before. The swamp witch's hut is to the northwest of the well, you can throw a rock at the window or simply open the door. It can be purchased from Hassuf in Tuskdale for 150 GP. If you start out by healing Rashor ([Neutral Good]) you’ll gain some experience, after which you can exhaust his other dialog options to learn that there are two types of lizardfolk, the “Longtail” tribe and the “Thickskin” tribe. There’s absolutely no reason you should put yourself in this position, as you can pick a fight with the Lizardfolk King any time you wish via dialogue, and you can expose and attack Count Shimmerglow at any time as well. Shrine of Lamashtu. Picking either the [Lawful Evil] or [Chaotic Good] options will earn you some experience. I came to take him back.”, which will elicit a prompt denial from Chieftain Vesket. Talk to the Old Beldame to exhaust a lead. fire_varan. Interject yourself into their conversation to find out that the Great Ancestor’s reign of arbitrary bad advice has continued, this time targeting the Longtail’s crops. February 12, 2021 Uncategorized 0. Your first stop in this quest is the Swamp Witch’s Hut, where you’ll need to ask the Old Beldame about the missing kid.In response, she’ll instantly bring up cannibalism, which… doesn’t exactly make her look less guilty. Ask him some questions if you wish; he’ll largely tell you more boastful versions of what Kagar said. Failing all that, you can simply resort to violence, which will pit you against the Lizardfolk King, two Lizardfolk Stalkers (armed with bows), and two Lizardfolk Sentinels. Required fields are marked *, Pathfinder: Kingmaker – Lost Child Walkthrough. The lesser Lizardfolk are little threat to you, having stats you’ve long since outgrown, but the Lizardfolk King is a bit stronger, having a decent Attack Bonus and a respectable number of HP. You will likely be able to defeat most of the encounters that you may have skipped last time you were here. When the trolls spot you they’ll recognize you and comment on your recent feats before wisely deciding to flee. I then randomly encountered some lizard men bypassing the need to talk to the witch so I can't tell anyone ho wo to do it that way. It introduces new classes: Hunter with following archetypes: Divine Hunter, Forester, Primal Companion Hunter, Feral Hunter and Feykiller, Witch with with following archetypes: Ley Line Guardian, Hedge Witch, Hex Channeler, Havocker and Winter Witch, Leave the Lizardfolk village via the front gate and immediately turn east and work your way clockwise around the palisade. This of course will void any potential interactions you could have had in the village which, honestly, are less lucrative than simply killing them all would have been. 139. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. You’ve got many possible ways to resolve this, but if your protagonist is [Lawful] or [Evil], you’ll get alignment dialogues that’ll get you what you want, otherwise you’ll have to pass a [Diplomacy 20], [Intimidate 20] or [Lore (Religion) 20] check to achieve the same end.